By Łukasz Januszkiewicz
Step two - On The Stage
- Microphone placement.
The main ZM-1 microphone was positioned approximately 20 cm below the camera.
Backup ZM-1’s were positioned on the right and on the left side of the main ZM-1 (distance of 4-5 meters). There was also one mic just right in front of the choir.
- The final setup
Recordings made with 6DOF Development Kit by Zylia
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Step Three – Recording our perfect 360 movie
Step Four - Video And Audio Post-processing
*At this moment YouTube 360 supports only 1st order Ambisonics audio.
360 movie with 3D sound - The final effect
Video will be available soon.
How to turn a room into a recording studio?
We are doing the same here in Parma with an Eigemike.
You could post the panoramic H264 video with 16-ch 3rd order Ambisonics (Ambix) soundtrack as a .MOV container, with the audio in 16 bit PCM uncompressed. This format works great with teh free app Jump Inspector from Google, and allow to deliver full third-order...
So please, post some samples (2 minutes long is enough) with full 3rd order signals, Youtube is quite crappy with heavily-compressed 1st order only...
There are almost 2 years gone since this artikel has been written.
Where is the YouTube link?
Unfortunately, orchestra members did not give permission to publish their recordings.
You can check our YouTube for different 3D audio recordings - https://www.youtube.com/channel/UCeNdmyaAJfxk7Ut0q2mwEYA
If you watch a 360-video on Youtube using a smartphone with the Youtube app, you do not need any special hardware. When you look around (either tilting the smartphone or panning on the screen), the headphones will convey to your ears directional audio coming from where you are looking.
Same for 360-videos posted on Facebook, Veer, or DeoVR portals, of course using the dedicated app for each of them.
But, for the best results, you should watch these videos with a VR visor: the cheapest is an Android smartphone equipped with hi-res screen fitted in a "cardboard" stereoscopic visor. The best is an Oculus Quest 2 visor. In both cases, as you look around in the 360-degrees spherical space, your headphones will be fed with a binaural rendering of the sound, providing you with a very accurate localisation of the sound sources.
Was stitched and processed with Kodak Pixpro sp360 software.The recorded audio was manually synchronized with the processed video. Thank you for sharing your great post!
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